void ReadFromDemoFile(idDemoFile *f)
void ReadFromDemoFile(idDemoFile *f)
assert(prefInfo.fullscreenBtn)
void GetFromRegs(float *registers)
void GetFromRegs(float *registers)
void SetGranularity(int newgranularity)
void WriteToSaveGame(idFile *savefile)
GLuint GLuint GLsizei GLenum type
void SetGranularity(const int newGranularity)
void AddReg(const char *name, int type, idParser *src, idWindow *win, idWinVar *var)
idList< idRegister * > regs
void ReadFromSaveGame(idFile *savefile)
idRegister * FindReg(const char *name)
void WriteToDemoFile(idDemoFile *f)
void SetToRegs(float *registers)
GLsizei GLsizei GLenum GLenum const GLvoid * data
void ReadFromSaveGame(idFile *savefile)
void WriteToSaveGame(idFile *savefile)
void SetToRegs(float *registers)
void CopyRegs(idRegister *src)
static int REGCOUNT[NUMTYPES]
void WriteToDemoFile(idDemoFile *f)