29 #include "../precompiled.h"
94 axis[ 0 ][ 0 ] = 1.0f - ( yy + zz );
95 axis[ 0 ][ 1 ] = xy - wz;
96 axis[ 0 ][ 2 ] = xz + wy;
98 axis[ 1 ][ 0 ] = xy + wz;
99 axis[ 1 ][ 1 ] = 1.0f - ( xx + zz );
100 axis[ 1 ][ 2 ] = yz - wx;
102 axis[ 2 ][ 0 ] = xz - wy;
103 axis[ 2 ][ 1 ] = yz + wx;
104 axis[ 2 ][ 2 ] = 1.0f - ( xx + yy );
139 else if (
angle < -180.0
f ) {
154 else if (
angle < 0.0
f ) {
static const float M_DEG2RAD
static void SinCos(float a, float &s, float &c)
idVec3 ToAngularVelocity(void) const
GLubyte GLubyte GLubyte a
GLdouble GLdouble GLdouble y2
const idMat3 & ToMat3(void) const
idAngles ToAngles(void) const
idAngles ToAngles(void) const
idQuat ToQuat(void) const
idMat4 ToMat4(void) const
idMat4 ToMat4(void) const