29 #ifndef __GAME_SECURITYCAMERA_H__
30 #define __GAME_SECURITYCAMERA_H__
50 virtual void Think(
void );
void Event_ReverseSweep(void)
virtual renderView_t * GetRenderView()
float SweepSpeed(void) const
void Event_AddLight(void)
void SetAlertMode(int status)
CLASS_PROTOTYPE(idSecurityCamera)
idPhysics_RigidBody physicsObj
virtual bool Pain(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location)
void Restore(idRestoreGame *savefile)
void Event_ContinueSweep(void)
virtual void Present(void)
const idVec3 GetAxis(void) const
virtual void Killed(idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location)
void Save(idSaveGame *savefile) const