29 #ifndef __GAME_SOUND_H__
30 #define __GAME_SOUND_H__
virtual void UpdateChangeableSpawnArgs(const idDict *source)
GLsizei GLsizei GLcharARB * source
void Event_Trigger(idEntity *activator)
void SetSound(const char *sound, int channel=SND_CHANNEL_ANY)
virtual void ShowEditingDialog(void)
void Save(idSaveGame *savefile) const
void ToggleOnOff(idEntity *other, idEntity *activator)
void Restore(idRestoreGame *savefile)