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doom3-gpl
Doom 3 GPL source release
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#include <GameSSDWindow.h>
Public Member Functions | |
| SSDProjectile () | |
| ~SSDProjectile () | |
| virtual void | WriteToSaveGame (idFile *savefile) |
| virtual void | ReadFromSaveGame (idFile *savefile, idGameSSDWindow *_game) |
| void | Init (idGameSSDWindow *_game, const idVec3 &_beginPosition, const idVec3 &_endPosition, float _speed, float _size) |
| virtual void | EntityUpdate () |
Public Member Functions inherited from SSDEntity | |
| SSDEntity () | |
| virtual | ~SSDEntity () |
| void | EntityInit () |
| void | SetGame (idGameSSDWindow *_game) |
| void | SetMaterial (const char *_name) |
| void | SetPosition (const idVec3 &_position) |
| void | SetSize (const idVec2 &_size) |
| void | SetRadius (float _radius, float _hitFactor=1.0f) |
| void | SetRotation (float _rotation) |
| void | Update () |
| bool | HitTest (const idVec2 &pt) |
| virtual void | Draw (idDeviceContext *dc) |
| virtual void | DestroyEntity () |
| virtual void | OnHit (int key) |
| virtual void | OnStrikePlayer () |
| idBounds | WorldToScreen (const idBounds worldBounds) |
| idVec3 | WorldToScreen (const idVec3 &worldPos) |
| idVec3 | ScreenToWorld (const idVec3 &screenPos) |
Static Public Member Functions | |
| static SSDProjectile * | GetNewProjectile (idGameSSDWindow *_game, const idVec3 &_beginPosition, const idVec3 &_endPosition, float _speed, float _size) |
| static SSDProjectile * | GetSpecificProjectile (int id) |
| static void | WriteProjectiles (idFile *savefile) |
| static void | ReadProjectiles (idFile *savefile, idGameSSDWindow *_game) |
Static Protected Attributes | |
| static SSDProjectile | projectilePool [MAX_PROJECTILES] |
Private Attributes | |
| idVec3 | dir |
| idVec3 | speed |
| int | beginTime |
| int | endTime |
| idVec3 | endPosition |
Additional Inherited Members | |
Public Attributes inherited from SSDEntity | |
| int | type |
| int | id |
| idStr | materialName |
| const idMaterial * | material |
| idVec3 | position |
| idVec2 | size |
| float | radius |
| float | hitRadius |
| float | rotation |
| idVec4 | matColor |
| idStr | text |
| float | textScale |
| idVec4 | foreColor |
| idGameSSDWindow * | game |
| int | currentTime |
| int | lastUpdate |
| int | elapsed |
| bool | destroyed |
| bool | noHit |
| bool | noPlayerDamage |
| bool | inUse |
Definition at line 308 of file GameSSDWindow.h.
| SSDProjectile::SSDProjectile | ( | ) |
Definition at line 897 of file GameSSDWindow.cpp.
| SSDProjectile::~SSDProjectile | ( | ) |
Definition at line 901 of file GameSSDWindow.cpp.
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virtual |
Reimplemented from SSDEntity.
Definition at line 947 of file GameSSDWindow.cpp.
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static |
Definition at line 961 of file GameSSDWindow.cpp.
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static |
Definition at line 972 of file GameSSDWindow.cpp.
| void SSDProjectile::Init | ( | idGameSSDWindow * | _game, |
| const idVec3 & | _beginPosition, | ||
| const idVec3 & | _endPosition, | ||
| float | _speed, | ||
| float | _size | ||
| ) |
Definition at line 926 of file GameSSDWindow.cpp.
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virtual |
Reimplemented from SSDEntity.
Definition at line 915 of file GameSSDWindow.cpp.
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static |
Definition at line 992 of file GameSSDWindow.cpp.
Definition at line 976 of file GameSSDWindow.cpp.
Reimplemented from SSDEntity.
Definition at line 904 of file GameSSDWindow.cpp.
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private |
Definition at line 312 of file GameSSDWindow.h.
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private |
Definition at line 310 of file GameSSDWindow.h.
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private |
Definition at line 315 of file GameSSDWindow.h.
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private |
Definition at line 313 of file GameSSDWindow.h.
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staticprotected |
Definition at line 333 of file GameSSDWindow.h.
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private |
Definition at line 311 of file GameSSDWindow.h.
1.8.6.