doom3-gpl
Doom 3 GPL source release
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#include <GameEdit.h>
Public Member Functions | |
idDragEntity (void) | |
~idDragEntity (void) | |
void | Clear () |
void | Update (idPlayer *player) |
void | SetSelected (idEntity *ent) |
idEntity * | GetSelected (void) const |
void | DeleteSelected (void) |
void | BindSelected (void) |
void | UnbindSelected (void) |
Private Member Functions | |
void | StopDrag (void) |
Private Attributes | |
idEntityPtr< idEntity > | dragEnt |
jointHandle_t | joint |
int | id |
idVec3 | localEntityPoint |
idVec3 | localPlayerPoint |
idStr | bodyName |
idCursor3D * | cursor |
idEntityPtr< idEntity > | selected |
Definition at line 65 of file GameEdit.h.
idDragEntity::idDragEntity | ( | void | ) |
Definition at line 117 of file GameEdit.cpp.
idDragEntity::~idDragEntity | ( | void | ) |
Definition at line 127 of file GameEdit.cpp.
Definition at line 317 of file GameEdit.cpp.
Definition at line 140 of file GameEdit.cpp.
Definition at line 306 of file GameEdit.cpp.
Definition at line 73 of file GameEdit.h.
Definition at line 296 of file GameEdit.cpp.
Definition at line 155 of file GameEdit.cpp.
Definition at line 373 of file GameEdit.cpp.
Definition at line 167 of file GameEdit.cpp.
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private |
Definition at line 84 of file GameEdit.h.
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private |
Definition at line 85 of file GameEdit.h.
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private |
Definition at line 79 of file GameEdit.h.
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private |
Definition at line 81 of file GameEdit.h.
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private |
Definition at line 80 of file GameEdit.h.
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private |
Definition at line 82 of file GameEdit.h.
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private |
Definition at line 83 of file GameEdit.h.
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private |
Definition at line 86 of file GameEdit.h.