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Doom 3 GPL source release
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idGameWindowProxy Class Reference

#include <GameWindow.h>

Inheritance diagram for idGameWindowProxy:
idWindow

Public Member Functions

 idGameWindowProxy (idDeviceContext *d, idUserInterfaceLocal *gui)
 
void Draw (int time, float x, float y)
 
- Public Member Functions inherited from idWindow
 idWindow (idUserInterfaceLocal *gui)
 
 idWindow (idDeviceContext *d, idUserInterfaceLocal *gui)
 
virtual ~idWindow ()
 
void SetDC (idDeviceContext *d)
 
idDeviceContextGetDC (void)
 
idWindowSetFocus (idWindow *w, bool scripts=true)
 
idWindowSetCapture (idWindow *w)
 
void SetParent (idWindow *w)
 
void SetFlag (unsigned int f)
 
void ClearFlag (unsigned int f)
 
unsigned GetFlags ()
 
void Move (float x, float y)
 
void BringToTop (idWindow *w)
 
void Adjust (float xd, float yd)
 
void SetAdjustMode (idWindow *child)
 
void Size (float x, float y, float w, float h)
 
void SetupFromState ()
 
void SetupBackground ()
 
drawWin_tFindChildByName (const char *name)
 
idSimpleWindowFindSimpleWinByName (const char *_name)
 
idWindowGetParent ()
 
idUserInterfaceLocalGetGui ()
 
bool Contains (float x, float y)
 
size_t Size ()
 
virtual size_t Allocated ()
 
idStrGetStrPtrByName (const char *_name)
 
virtual idWinVarGetWinVarByName (const char *_name, bool winLookup=false, drawWin_t **owner=NULL)
 
int GetWinVarOffset (idWinVar *wv, drawWin_t *dw)
 
float GetMaxCharHeight ()
 
float GetMaxCharWidth ()
 
void SetFont ()
 
void SetInitialState (const char *_name)
 
void AddChild (idWindow *win)
 
void DebugDraw (int time, float x, float y)
 
void CalcClientRect (float xofs, float yofs)
 
void CommonInit ()
 
void CleanUp ()
 
void DrawBorderAndCaption (const idRectangle &drawRect)
 
void DrawCaption (int time, float x, float y)
 
void SetupTransforms (float x, float y)
 
bool Contains (const idRectangle &sr, float x, float y)
 
const char * GetName ()
 
virtual bool Parse (idParser *src, bool rebuild=true)
 
virtual const char * HandleEvent (const sysEvent_t *event, bool *updateVisuals)
 
void CalcRects (float x, float y)
 
virtual void Redraw (float x, float y)
 
virtual void ArchiveToDictionary (idDict *dict, bool useNames=true)
 
virtual void InitFromDictionary (idDict *dict, bool byName=true)
 
virtual void PostParse ()
 
virtual void Activate (bool activate, idStr &act)
 
virtual void Trigger ()
 
virtual void GainFocus ()
 
virtual void LoseFocus ()
 
virtual void GainCapture ()
 
virtual void LoseCapture ()
 
virtual void Sized ()
 
virtual void Moved ()
 
virtual void MouseExit ()
 
virtual void MouseEnter ()
 
virtual void DrawBackground (const idRectangle &drawRect)
 
virtual const char * RouteMouseCoords (float xd, float yd)
 
virtual void SetBuddy (idWindow *buddy)
 
virtual void HandleBuddyUpdate (idWindow *buddy)
 
virtual void StateChanged (bool redraw)
 
virtual void ReadFromDemoFile (class idDemoFile *f, bool rebuild=true)
 
virtual void WriteToDemoFile (class idDemoFile *f)
 
void WriteSaveGameString (const char *string, idFile *savefile)
 
void WriteSaveGameTransition (idTransitionData &trans, idFile *savefile)
 
virtual void WriteToSaveGame (idFile *savefile)
 
void ReadSaveGameString (idStr &string, idFile *savefile)
 
void ReadSaveGameTransition (idTransitionData &trans, idFile *savefile)
 
virtual void ReadFromSaveGame (idFile *savefile)
 
void FixupTransitions ()
 
virtual void HasAction ()
 
virtual void HasScripts ()
 
void FixupParms ()
 
void GetScriptString (const char *name, idStr &out)
 
void SetScriptParams ()
 
bool HasOps ()
 
float EvalRegs (int test=-1, bool force=false)
 
void StartTransition ()
 
void AddTransition (idWinVar *dest, idVec4 from, idVec4 to, int time, float accelTime, float decelTime)
 
void ResetTime (int time)
 
void ResetCinematics ()
 
int NumTransitions ()
 
bool ParseScript (idParser *src, idGuiScriptList &list, int *timeParm=NULL, bool allowIf=false)
 
bool RunScript (int n)
 
bool RunScriptList (idGuiScriptList *src)
 
void SetRegs (const char *key, const char *val)
 
int ParseExpression (idParser *src, idWinVar *var=NULL, int component=0)
 
int ExpressionConstant (float f)
 
idRegisterListRegList ()
 
void AddCommand (const char *cmd)
 
void AddUpdateVar (idWinVar *var)
 
bool Interactive ()
 
bool ContainsStateVars ()
 
void SetChildWinVarVal (const char *name, const char *var, const char *val)
 
idWindowGetFocusedChild ()
 
idWindowGetCaptureChild ()
 
const char * GetComment ()
 
void SetComment (const char *p)
 
virtual void RunNamedEvent (const char *eventName)
 
void AddDefinedVar (idWinVar *var)
 
idWindowFindChildByPoint (float x, float y, idWindow *below=NULL)
 
int GetChildIndex (idWindow *window)
 
int GetChildCount (void)
 
idWindowGetChild (int index)
 
void RemoveChild (idWindow *win)
 
bool InsertChild (idWindow *win, idWindow *before)
 
void ScreenToClient (idRectangle *rect)
 
void ClientToScreen (idRectangle *rect)
 
bool UpdateFromDictionary (idDict &dict)
 

Additional Inherited Members

- Public Types inherited from idWindow
enum  {
  ON_MOUSEENTER = 0, ON_MOUSEEXIT, ON_ACTION, ON_ACTIVATE,
  ON_DEACTIVATE, ON_ESC, ON_FRAME, ON_TRIGGER,
  ON_ACTIONRELEASE, ON_ENTER, ON_ENTERRELEASE, SCRIPT_COUNT
}
 
enum  {
  ADJUST_MOVE = 0, ADJUST_TOP, ADJUST_RIGHT, ADJUST_BOTTOM,
  ADJUST_LEFT, ADJUST_TOPLEFT, ADJUST_BOTTOMRIGHT, ADJUST_TOPRIGHT,
  ADJUST_BOTTOMLEFT
}
 
- Public Attributes inherited from idWindow
idStr cmd
 
- Static Public Attributes inherited from idWindow
static const char * ScriptNames [SCRIPT_COUNT]
 
static const idRegEntry RegisterVars []
 
static const int NumRegisterVars = sizeof(RegisterVars) / sizeof(idRegEntry)
 
- Protected Member Functions inherited from idWindow
idWindowFindChildByPoint (float x, float y, idWindow **below)
 
void SetDefaults (void)
 
bool IsSimple ()
 
void UpdateWinVars ()
 
void DisableRegister (const char *_name)
 
void Transition ()
 
void Time ()
 
bool RunTimeEvents (int time)
 
void Dump ()
 
int ExpressionTemporary ()
 
wexpOp_tExpressionOp ()
 
int EmitOp (int a, int b, wexpOpType_t opType, wexpOp_t **opp=NULL)
 
int ParseEmitOp (idParser *src, int a, wexpOpType_t opType, int priority, wexpOp_t **opp=NULL)
 
int ParseTerm (idParser *src, idWinVar *var=NULL, int component=0)
 
int ParseExpressionPriority (idParser *src, int priority, idWinVar *var=NULL, int component=0)
 
void EvaluateRegisters (float *registers)
 
void SaveExpressionParseState ()
 
void RestoreExpressionParseState ()
 
void ParseBracedExpression (idParser *src)
 
bool ParseScriptEntry (const char *name, idParser *src)
 
bool ParseRegEntry (const char *name, idParser *src)
 
virtual bool ParseInternalVar (const char *name, idParser *src)
 
void ParseString (idParser *src, idStr &out)
 
void ParseVec4 (idParser *src, idVec4 &out)
 
void ConvertRegEntry (const char *name, idParser *src, idStr &out, int tabs)
 
- Protected Attributes inherited from idWindow
float actualX
 
float actualY
 
int childID
 
unsigned int flags
 
int lastTimeRun
 
idRectangle drawRect
 
idRectangle clientRect
 
idVec2 origin
 
int timeLine
 
float xOffset
 
float yOffset
 
float forceAspectWidth
 
float forceAspectHeight
 
float matScalex
 
float matScaley
 
float borderSize
 
float textAlignx
 
float textAligny
 
idStr name
 
idStr comment
 
idVec2 shear
 
signed char textShadow
 
unsigned char fontNum
 
unsigned char cursor
 
signed char textAlign
 
idWinBool noTime
 
idWinBool visible
 
idWinBool noEvents
 
idWinRectangle rect
 
idWinVec4 backColor
 
idWinVec4 matColor
 
idWinVec4 foreColor
 
idWinVec4 hoverColor
 
idWinVec4 borderColor
 
idWinFloat textScale
 
idWinFloat rotate
 
idWinStr text
 
idWinBackground backGroundName
 
idList< idWinVar * > definedVars
 
idList< idWinVar * > updateVars
 
idRectangle textRect
 
const idMaterialbackground
 
idWindowparent
 
idList< idWindow * > children
 
idList< drawWin_tdrawWindows
 
idWindowfocusedChild
 
idWindowcaptureChild
 
idWindowoverChild
 
bool hover
 
idDeviceContextdc
 
idUserInterfaceLocalgui
 
idGuiScriptListscripts [SCRIPT_COUNT]
 
boolsaveTemps
 
idList< idTimeLineEvent * > timeLineEvents
 
idList< idTransitionDatatransitions
 
idList< wexpOp_tops
 
idList< floatexpressionRegisters
 
idList< wexpOp_t > * saveOps
 
idList< rvNamedEvent * > namedEvents
 
idList< float > * saveRegs
 
idRegisterList regList
 
idWinBool hideCursor
 
- Static Protected Attributes inherited from idWindow
static idCVar gui_debug
 
static idCVar gui_edit
 
static bool registerIsTemporary [MAX_EXPRESSION_REGISTERS]
 

Detailed Description

Definition at line 32 of file GameWindow.h.

Constructor & Destructor Documentation

idGameWindowProxy::idGameWindowProxy ( idDeviceContext d,
idUserInterfaceLocal gui 
)

Definition at line 42 of file GameWindow.cpp.

Member Function Documentation

void idGameWindowProxy::Draw ( int  time,
float  x,
float  y 
)
virtual

Reimplemented from idWindow.

Definition at line 49 of file GameWindow.cpp.


The documentation for this class was generated from the following files: