28 #ifndef __BINDWINDOW_H
29 #define __BINDWINDOW_H
40 virtual void Draw(
int time,
float x,
float y);
54 #endif // __BINDWINDOW_H
virtual void Draw(int time, float x, float y)
virtual size_t Allocated()
idBindWindow(idUserInterfaceLocal *gui)
virtual const char * HandleEvent(const sysEvent_t *event, bool *updateVisuals)
virtual size_t Allocated()
idUserInterfaceLocal * gui
virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup=false, drawWin_t **owner=NULL)
virtual void Activate(bool activate, idStr &act)