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BindWindow.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 #ifndef __BINDWINDOW_H
29 #define __BINDWINDOW_H
30 
32 class idBindWindow : public idWindow {
33 public:
36  virtual ~idBindWindow();
37 
38  virtual const char *HandleEvent(const sysEvent_t *event, bool *updateVisuals);
39  virtual void PostParse();
40  virtual void Draw(int time, float x, float y);
41  virtual size_t Allocated(){return idWindow::Allocated();};
42 //
43 //
44  virtual idWinVar *GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL );
45 //
46  virtual void Activate( bool activate, idStr &act );
47 
48 private:
49  void CommonInit();
52 };
53 
54 #endif // __BINDWINDOW_H
virtual void Draw(int time, float x, float y)
Definition: BindWindow.cpp:104
GLenum GLint GLint y
Definition: glext.h:2849
virtual void PostParse()
Definition: BindWindow.cpp:96
virtual size_t Allocated()
Definition: BindWindow.h:41
GLenum GLint x
Definition: glext.h:2849
idBindWindow(idUserInterfaceLocal *gui)
Definition: BindWindow.cpp:49
#define NULL
Definition: Lib.h:88
void CommonInit()
Definition: BindWindow.cpp:38
virtual const char * HandleEvent(const sysEvent_t *event, bool *updateVisuals)
Definition: BindWindow.cpp:59
virtual size_t Allocated()
Definition: Window.cpp:179
idUserInterfaceLocal * gui
Definition: Window.h:427
virtual ~idBindWindow()
Definition: BindWindow.cpp:54
virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup=false, drawWin_t **owner=NULL)
Definition: BindWindow.cpp:87
Definition: Str.h:116
idWinStr bindName
Definition: BindWindow.h:50
bool waitingOnKey
Definition: BindWindow.h:51
virtual void Activate(bool activate, idStr &act)
Definition: BindWindow.cpp:125