29 #ifndef __SIMPLEWIN_H__
30 #define __SIMPLEWIN_H__
idUserInterfaceLocal * gui
virtual void ReadFromSaveGame(idFile *savefile)
idWindow * GetParent(void)
virtual void WriteToSaveGame(idFile *savefile)
void Redraw(float x, float y)
void SetupTransforms(float x, float y)
idSimpleWindow(idWindow *win)
void StateChanged(bool redraw)
idWinBackground backGroundName
idWinVar * GetWinVarByName(const char *_name)
int GetWinVarOffset(idWinVar *wv, drawWin_t *owner)
void DrawBorderAndCaption(const idRectangle &drawRect)
void DrawBackground(const idRectangle &drawRect)
virtual ~idSimpleWindow()
void CalcClientRect(float xofs, float yofs)
const idMaterial * background