29 #ifndef __GAME_CAMERA_H__
30 #define __GAME_CAMERA_H__
48 virtual void Stop(
void ){} ;
70 virtual void Stop(
void );
void Save(idSaveGame *savefile) const
idList< cameraFrame_t > camera
void Event_SetAttachments()
void Event_Activate(idEntity *activator)
void Restore(idRestoreGame *savefile)
void Event_SetCallback(void)
virtual void GetViewParms(renderView_t *view)
virtual void GetViewParms(renderView_t *view)
idEntityPtr< idEntity > activator
virtual renderView_t * GetRenderView()
ABSTRACT_PROTOTYPE(idCamera)
void Event_Activate(idEntity *activator)
CLASS_PROTOTYPE(idCameraView)
void Restore(idRestoreGame *savefile)
CLASS_PROTOTYPE(idCameraAnim)
void SetAttachment(idEntity **e, const char *p)
void Save(idSaveGame *savefile) const
virtual void GetViewParms(renderView_t *view)=0