28 #ifndef __CHOICEWINDOW_H
29 #define __CHOICEWINDOW_H
42 virtual void Draw(
int time,
float x,
float y);
60 void UpdateVars(
bool read,
bool force =
false );
82 #endif // __CHOICEWINDOW_H
virtual void Draw(int time, float x, float y)
idChoiceWindow(idUserInterfaceLocal *gui)
void UpdateVars(bool read, bool force=false)
void RunNamedEvent(const char *eventName)
virtual void Activate(bool activate, idStr &act)
virtual const char * HandleEvent(const sysEvent_t *event, bool *updateVisuals)
virtual size_t Allocated()
void UpdateChoicesAndVals(void)
virtual size_t Allocated()
virtual ~idChoiceWindow()
idUserInterfaceLocal * gui
virtual bool ParseInternalVar(const char *name, idParser *src)
virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup=false, drawWin_t **owner=NULL)