29 #include "../idlib/precompiled.h"
57 noGui = spawnArgs.GetBool(
"noGui");
59 spawnArgs.GetString(
"guiName",
"guis/EndLevel.gui", guiName );
62 gui = idUserInterface::FindGui( guiName,
true,
false,
true );
66 buttonsReleased =
false;
123 memset( &renderView, 0,
sizeof( renderView ) );
130 renderView.
fov_x = 90;
renderEntity_t renderEntity
const idEventDef EV_Activate("activate","e")
idVec3 GetEyePosition(void) const
void Event_Trigger(idEntity *activator)
idSoundWorld * gameSoundWorld
#define EVENT(event, function)
const char * GetString(const char *key, const char *defaultString="") const
const char * ExitCommand()
virtual void Redraw(int time)=0
renderView_t * renderView
void PlayerCommand(int buttons)
#define CLASS_DECLARATION(nameofsuperclass, nameofclass)
const char * c_str(void) const
virtual void RenderScene(const renderView_t *renderView)=0
idRenderWorld * gameRenderWorld
int sprintf(idStr &string, const char *fmt,...)
virtual void StopAllSounds(void)=0