29 #ifndef __FORCE_FIELD_H__
30 #define __FORCE_FIELD_H__
void SetPlayerOnly(bool set)
void Restore(idRestoreGame *savefile)
void SetClipModel(idClipModel *clipModel)
forceFieldApplyType applyType
void RandomTorque(float force)
CLASS_PROTOTYPE(idForce_Field)
void Uniform(const idVec3 &force)
void SetApplyType(const forceFieldApplyType type)
GLuint GLuint GLsizei GLenum type
void Explosion(float force)
virtual void Evaluate(int time)
void SetMonsterOnly(bool set)
void Implosion(float force)
virtual ~idForce_Field(void)
void Save(idSaveGame *savefile) const