51 void Initialize(
void );
52 void SetDragDistance(
float dist );
53 int Update(
idPlayer *player,
bool hide );
79 bool grabbableAI(
const char *aiName );
80 void StartDrag(
idEntity *grabEnt,
int id );
81 void StopDrag(
bool dropOnly );
82 void UpdateBeams(
void );
83 void ApplyShake(
void );
void Save(idSaveGame *savefile) const
#define CLASS_PROTOTYPE(nameofclass)
void Restore(idRestoreGame *savefile)