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idRenderWindow Class Reference

#include <RenderWindow.h>

Inheritance diagram for idRenderWindow:
idWindow

Public Member Functions

 idRenderWindow (idUserInterfaceLocal *gui)
 
 idRenderWindow (idDeviceContext *d, idUserInterfaceLocal *gui)
 
virtual ~idRenderWindow ()
 
virtual void PostParse ()
 
virtual void Draw (int time, float x, float y)
 
virtual size_t Allocated ()
 
virtual idWinVarGetWinVarByName (const char *_name, bool winLookup=false, drawWin_t **owner=NULL)
 
- Public Member Functions inherited from idWindow
 idWindow (idUserInterfaceLocal *gui)
 
 idWindow (idDeviceContext *d, idUserInterfaceLocal *gui)
 
virtual ~idWindow ()
 
void SetDC (idDeviceContext *d)
 
idDeviceContextGetDC (void)
 
idWindowSetFocus (idWindow *w, bool scripts=true)
 
idWindowSetCapture (idWindow *w)
 
void SetParent (idWindow *w)
 
void SetFlag (unsigned int f)
 
void ClearFlag (unsigned int f)
 
unsigned GetFlags ()
 
void Move (float x, float y)
 
void BringToTop (idWindow *w)
 
void Adjust (float xd, float yd)
 
void SetAdjustMode (idWindow *child)
 
void Size (float x, float y, float w, float h)
 
void SetupFromState ()
 
void SetupBackground ()
 
drawWin_tFindChildByName (const char *name)
 
idSimpleWindowFindSimpleWinByName (const char *_name)
 
idWindowGetParent ()
 
idUserInterfaceLocalGetGui ()
 
bool Contains (float x, float y)
 
size_t Size ()
 
idStrGetStrPtrByName (const char *_name)
 
int GetWinVarOffset (idWinVar *wv, drawWin_t *dw)
 
float GetMaxCharHeight ()
 
float GetMaxCharWidth ()
 
void SetFont ()
 
void SetInitialState (const char *_name)
 
void AddChild (idWindow *win)
 
void DebugDraw (int time, float x, float y)
 
void CalcClientRect (float xofs, float yofs)
 
void CommonInit ()
 
void CleanUp ()
 
void DrawBorderAndCaption (const idRectangle &drawRect)
 
void DrawCaption (int time, float x, float y)
 
void SetupTransforms (float x, float y)
 
bool Contains (const idRectangle &sr, float x, float y)
 
const char * GetName ()
 
virtual bool Parse (idParser *src, bool rebuild=true)
 
virtual const char * HandleEvent (const sysEvent_t *event, bool *updateVisuals)
 
void CalcRects (float x, float y)
 
virtual void Redraw (float x, float y)
 
virtual void ArchiveToDictionary (idDict *dict, bool useNames=true)
 
virtual void InitFromDictionary (idDict *dict, bool byName=true)
 
virtual void Activate (bool activate, idStr &act)
 
virtual void Trigger ()
 
virtual void GainFocus ()
 
virtual void LoseFocus ()
 
virtual void GainCapture ()
 
virtual void LoseCapture ()
 
virtual void Sized ()
 
virtual void Moved ()
 
virtual void MouseExit ()
 
virtual void MouseEnter ()
 
virtual void DrawBackground (const idRectangle &drawRect)
 
virtual const char * RouteMouseCoords (float xd, float yd)
 
virtual void SetBuddy (idWindow *buddy)
 
virtual void HandleBuddyUpdate (idWindow *buddy)
 
virtual void StateChanged (bool redraw)
 
virtual void ReadFromDemoFile (class idDemoFile *f, bool rebuild=true)
 
virtual void WriteToDemoFile (class idDemoFile *f)
 
void WriteSaveGameString (const char *string, idFile *savefile)
 
void WriteSaveGameTransition (idTransitionData &trans, idFile *savefile)
 
virtual void WriteToSaveGame (idFile *savefile)
 
void ReadSaveGameString (idStr &string, idFile *savefile)
 
void ReadSaveGameTransition (idTransitionData &trans, idFile *savefile)
 
virtual void ReadFromSaveGame (idFile *savefile)
 
void FixupTransitions ()
 
virtual void HasAction ()
 
virtual void HasScripts ()
 
void FixupParms ()
 
void GetScriptString (const char *name, idStr &out)
 
void SetScriptParams ()
 
bool HasOps ()
 
float EvalRegs (int test=-1, bool force=false)
 
void StartTransition ()
 
void AddTransition (idWinVar *dest, idVec4 from, idVec4 to, int time, float accelTime, float decelTime)
 
void ResetTime (int time)
 
void ResetCinematics ()
 
int NumTransitions ()
 
bool ParseScript (idParser *src, idGuiScriptList &list, int *timeParm=NULL, bool allowIf=false)
 
bool RunScript (int n)
 
bool RunScriptList (idGuiScriptList *src)
 
void SetRegs (const char *key, const char *val)
 
int ParseExpression (idParser *src, idWinVar *var=NULL, int component=0)
 
int ExpressionConstant (float f)
 
idRegisterListRegList ()
 
void AddCommand (const char *cmd)
 
void AddUpdateVar (idWinVar *var)
 
bool Interactive ()
 
bool ContainsStateVars ()
 
void SetChildWinVarVal (const char *name, const char *var, const char *val)
 
idWindowGetFocusedChild ()
 
idWindowGetCaptureChild ()
 
const char * GetComment ()
 
void SetComment (const char *p)
 
virtual void RunNamedEvent (const char *eventName)
 
void AddDefinedVar (idWinVar *var)
 
idWindowFindChildByPoint (float x, float y, idWindow *below=NULL)
 
int GetChildIndex (idWindow *window)
 
int GetChildCount (void)
 
idWindowGetChild (int index)
 
void RemoveChild (idWindow *win)
 
bool InsertChild (idWindow *win, idWindow *before)
 
void ScreenToClient (idRectangle *rect)
 
void ClientToScreen (idRectangle *rect)
 
bool UpdateFromDictionary (idDict &dict)
 

Private Member Functions

void CommonInit ()
 
virtual bool ParseInternalVar (const char *name, idParser *src)
 
void Render (int time)
 
void PreRender ()
 
void BuildAnimation (int time)
 

Private Attributes

renderView_t refdef
 
idRenderWorldworld
 
renderEntity_t worldEntity
 
renderLight_t rLight
 
const idMD5AnimmodelAnim
 
qhandle_t worldModelDef
 
qhandle_t lightDef
 
qhandle_t modelDef
 
idWinStr modelName
 
idWinStr animName
 
idStr animClass
 
idWinVec4 lightOrigin
 
idWinVec4 lightColor
 
idWinVec4 modelOrigin
 
idWinVec4 modelRotate
 
idWinVec4 viewOffset
 
idWinBool needsRender
 
int animLength
 
int animEndTime
 
bool updateAnimation
 

Additional Inherited Members

- Public Types inherited from idWindow
enum  {
  ON_MOUSEENTER = 0, ON_MOUSEEXIT, ON_ACTION, ON_ACTIVATE,
  ON_DEACTIVATE, ON_ESC, ON_FRAME, ON_TRIGGER,
  ON_ACTIONRELEASE, ON_ENTER, ON_ENTERRELEASE, SCRIPT_COUNT
}
 
enum  {
  ADJUST_MOVE = 0, ADJUST_TOP, ADJUST_RIGHT, ADJUST_BOTTOM,
  ADJUST_LEFT, ADJUST_TOPLEFT, ADJUST_BOTTOMRIGHT, ADJUST_TOPRIGHT,
  ADJUST_BOTTOMLEFT
}
 
- Public Attributes inherited from idWindow
idStr cmd
 
- Static Public Attributes inherited from idWindow
static const char * ScriptNames [SCRIPT_COUNT]
 
static const idRegEntry RegisterVars []
 
static const int NumRegisterVars = sizeof(RegisterVars) / sizeof(idRegEntry)
 
- Protected Member Functions inherited from idWindow
idWindowFindChildByPoint (float x, float y, idWindow **below)
 
void SetDefaults (void)
 
bool IsSimple ()
 
void UpdateWinVars ()
 
void DisableRegister (const char *_name)
 
void Transition ()
 
void Time ()
 
bool RunTimeEvents (int time)
 
void Dump ()
 
int ExpressionTemporary ()
 
wexpOp_tExpressionOp ()
 
int EmitOp (int a, int b, wexpOpType_t opType, wexpOp_t **opp=NULL)
 
int ParseEmitOp (idParser *src, int a, wexpOpType_t opType, int priority, wexpOp_t **opp=NULL)
 
int ParseTerm (idParser *src, idWinVar *var=NULL, int component=0)
 
int ParseExpressionPriority (idParser *src, int priority, idWinVar *var=NULL, int component=0)
 
void EvaluateRegisters (float *registers)
 
void SaveExpressionParseState ()
 
void RestoreExpressionParseState ()
 
void ParseBracedExpression (idParser *src)
 
bool ParseScriptEntry (const char *name, idParser *src)
 
bool ParseRegEntry (const char *name, idParser *src)
 
void ParseString (idParser *src, idStr &out)
 
void ParseVec4 (idParser *src, idVec4 &out)
 
void ConvertRegEntry (const char *name, idParser *src, idStr &out, int tabs)
 
- Protected Attributes inherited from idWindow
float actualX
 
float actualY
 
int childID
 
unsigned int flags
 
int lastTimeRun
 
idRectangle drawRect
 
idRectangle clientRect
 
idVec2 origin
 
int timeLine
 
float xOffset
 
float yOffset
 
float forceAspectWidth
 
float forceAspectHeight
 
float matScalex
 
float matScaley
 
float borderSize
 
float textAlignx
 
float textAligny
 
idStr name
 
idStr comment
 
idVec2 shear
 
signed char textShadow
 
unsigned char fontNum
 
unsigned char cursor
 
signed char textAlign
 
idWinBool noTime
 
idWinBool visible
 
idWinBool noEvents
 
idWinRectangle rect
 
idWinVec4 backColor
 
idWinVec4 matColor
 
idWinVec4 foreColor
 
idWinVec4 hoverColor
 
idWinVec4 borderColor
 
idWinFloat textScale
 
idWinFloat rotate
 
idWinStr text
 
idWinBackground backGroundName
 
idList< idWinVar * > definedVars
 
idList< idWinVar * > updateVars
 
idRectangle textRect
 
const idMaterialbackground
 
idWindowparent
 
idList< idWindow * > children
 
idList< drawWin_tdrawWindows
 
idWindowfocusedChild
 
idWindowcaptureChild
 
idWindowoverChild
 
bool hover
 
idDeviceContextdc
 
idUserInterfaceLocalgui
 
idGuiScriptListscripts [SCRIPT_COUNT]
 
boolsaveTemps
 
idList< idTimeLineEvent * > timeLineEvents
 
idList< idTransitionDatatransitions
 
idList< wexpOp_tops
 
idList< floatexpressionRegisters
 
idList< wexpOp_t > * saveOps
 
idList< rvNamedEvent * > namedEvents
 
idList< float > * saveRegs
 
idRegisterList regList
 
idWinBool hideCursor
 
- Static Protected Attributes inherited from idWindow
static idCVar gui_debug
 
static idCVar gui_edit
 
static bool registerIsTemporary [MAX_EXPRESSION_REGISTERS]
 

Detailed Description

Definition at line 32 of file RenderWindow.h.

Constructor & Destructor Documentation

idRenderWindow::idRenderWindow ( idUserInterfaceLocal gui)

Definition at line 43 of file RenderWindow.cpp.

idRenderWindow::idRenderWindow ( idDeviceContext d,
idUserInterfaceLocal gui 
)

Definition at line 37 of file RenderWindow.cpp.

idRenderWindow::~idRenderWindow ( )
virtual

Definition at line 48 of file RenderWindow.cpp.

Member Function Documentation

virtual size_t idRenderWindow::Allocated ( void  )
inlinevirtual

Reimplemented from idWindow.

Definition at line 40 of file RenderWindow.h.

void idRenderWindow::BuildAnimation ( int  time)
private

Definition at line 67 of file RenderWindow.cpp.

void idRenderWindow::CommonInit ( )
private

Definition at line 52 of file RenderWindow.cpp.

void idRenderWindow::Draw ( int  time,
float  x,
float  y 
)
virtual

Reimplemented from idWindow.

Definition at line 142 of file RenderWindow.cpp.

idWinVar * idRenderWindow::GetWinVarByName ( const char *  _name,
bool  winLookup = false,
drawWin_t **  owner = NULL 
)
virtual

Reimplemented from idWindow.

Definition at line 173 of file RenderWindow.cpp.

bool idRenderWindow::ParseInternalVar ( const char *  name,
idParser src 
)
privatevirtual

Reimplemented from idWindow.

Definition at line 206 of file RenderWindow.cpp.

void idRenderWindow::PostParse ( )
virtual

Reimplemented from idWindow.

Definition at line 167 of file RenderWindow.cpp.

void idRenderWindow::PreRender ( )
private

Definition at line 86 of file RenderWindow.cpp.

void idRenderWindow::Render ( int  time)
private

Definition at line 118 of file RenderWindow.cpp.

Member Data Documentation

idStr idRenderWindow::animClass
private

Definition at line 63 of file RenderWindow.h.

int idRenderWindow::animEndTime
private

Definition at line 71 of file RenderWindow.h.

int idRenderWindow::animLength
private

Definition at line 70 of file RenderWindow.h.

idWinStr idRenderWindow::animName
private

Definition at line 62 of file RenderWindow.h.

idWinVec4 idRenderWindow::lightColor
private

Definition at line 65 of file RenderWindow.h.

qhandle_t idRenderWindow::lightDef
private

Definition at line 59 of file RenderWindow.h.

idWinVec4 idRenderWindow::lightOrigin
private

Definition at line 64 of file RenderWindow.h.

const idMD5Anim* idRenderWindow::modelAnim
private

Definition at line 56 of file RenderWindow.h.

qhandle_t idRenderWindow::modelDef
private

Definition at line 60 of file RenderWindow.h.

idWinStr idRenderWindow::modelName
private

Definition at line 61 of file RenderWindow.h.

idWinVec4 idRenderWindow::modelOrigin
private

Definition at line 66 of file RenderWindow.h.

idWinVec4 idRenderWindow::modelRotate
private

Definition at line 67 of file RenderWindow.h.

idWinBool idRenderWindow::needsRender
private

Definition at line 69 of file RenderWindow.h.

renderView_t idRenderWindow::refdef
private

Definition at line 52 of file RenderWindow.h.

renderLight_t idRenderWindow::rLight
private

Definition at line 55 of file RenderWindow.h.

bool idRenderWindow::updateAnimation
private

Definition at line 72 of file RenderWindow.h.

idWinVec4 idRenderWindow::viewOffset
private

Definition at line 68 of file RenderWindow.h.

idRenderWorld* idRenderWindow::world
private

Definition at line 53 of file RenderWindow.h.

renderEntity_t idRenderWindow::worldEntity
private

Definition at line 54 of file RenderWindow.h.

qhandle_t idRenderWindow::worldModelDef
private

Definition at line 58 of file RenderWindow.h.


The documentation for this class was generated from the following files: