28 #ifndef __RENDERWINDOW_H
29 #define __RENDERWINDOW_H
39 virtual void Draw(
int time,
float x,
float y);
75 #endif // __RENDERWINDOW_H
const idMD5Anim * modelAnim
void BuildAnimation(int time)
virtual ~idRenderWindow()
renderEntity_t worldEntity
virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup=false, drawWin_t **owner=NULL)
virtual size_t Allocated()
idRenderWindow(idUserInterfaceLocal *gui)
virtual size_t Allocated()
idUserInterfaceLocal * gui
virtual bool ParseInternalVar(const char *name, idParser *src)
virtual void Draw(int time, float x, float y)