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RenderWindow.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 #ifndef __RENDERWINDOW_H
29 #define __RENDERWINDOW_H
30 
32 class idRenderWindow : public idWindow {
33 public:
36  virtual ~idRenderWindow();
37 
38  virtual void PostParse();
39  virtual void Draw(int time, float x, float y);
40  virtual size_t Allocated(){return idWindow::Allocated();};
41 //
42 //
43  virtual idWinVar *GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
44 //
45 
46 private:
47  void CommonInit();
48  virtual bool ParseInternalVar(const char *name, idParser *src);
49  void Render(int time);
50  void PreRender();
51  void BuildAnimation(int time);
57 
73 };
74 
75 #endif // __RENDERWINDOW_H
renderView_t refdef
Definition: RenderWindow.h:52
const idMD5Anim * modelAnim
Definition: RenderWindow.h:56
int qhandle_t
Definition: Lib.h:81
qhandle_t worldModelDef
Definition: RenderWindow.h:58
void Render(int time)
renderLight_t rLight
Definition: RenderWindow.h:55
GLenum GLint GLint y
Definition: glext.h:2849
idWinVec4 viewOffset
Definition: RenderWindow.h:68
GLuint src
Definition: glext.h:5390
GLenum GLint x
Definition: glext.h:2849
idWinVec4 lightOrigin
Definition: RenderWindow.h:64
void BuildAnimation(int time)
virtual ~idRenderWindow()
renderEntity_t worldEntity
Definition: RenderWindow.h:54
virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup=false, drawWin_t **owner=NULL)
bool updateAnimation
Definition: RenderWindow.h:72
idWinVec4 lightColor
Definition: RenderWindow.h:65
qhandle_t modelDef
Definition: RenderWindow.h:60
#define NULL
Definition: Lib.h:88
virtual size_t Allocated()
Definition: Window.cpp:179
idRenderWindow(idUserInterfaceLocal *gui)
idWinStr animName
Definition: RenderWindow.h:62
virtual size_t Allocated()
Definition: RenderWindow.h:40
idUserInterfaceLocal * gui
Definition: Window.h:427
idWinBool needsRender
Definition: RenderWindow.h:69
idWinStr modelName
Definition: RenderWindow.h:61
const GLcharARB * name
Definition: glext.h:3629
Definition: Str.h:116
idRenderWorld * world
Definition: RenderWindow.h:53
virtual bool ParseInternalVar(const char *name, idParser *src)
idWinVec4 modelRotate
Definition: RenderWindow.h:67
qhandle_t lightDef
Definition: RenderWindow.h:59
virtual void Draw(int time, float x, float y)
virtual void PostParse()
idWinVec4 modelOrigin
Definition: RenderWindow.h:66