29 #ifndef __FORCE_CONSTANT_H__
30 #define __FORCE_CONSTANT_H__
void Save(idSaveGame *savefile) const
void Restore(idRestoreGame *savefile)
CLASS_PROTOTYPE(idForce_Constant)
virtual void RemovePhysics(const idPhysics *phys)
void SetPosition(idPhysics *physics, int id, const idVec3 &point)
void SetForce(const idVec3 &force)
virtual void Evaluate(int time)
virtual ~idForce_Constant(void)
void SetPhysics(idPhysics *physics)