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Force_Constant.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __FORCE_CONSTANT_H__
30 #define __FORCE_CONSTANT_H__
31 
32 /*
33 ===============================================================================
34 
35  Constant force
36 
37 ===============================================================================
38 */
39 
40 class idForce_Constant : public idForce {
41 
42 public:
44 
45  idForce_Constant( void );
46  virtual ~idForce_Constant( void );
47 
48 
49  void Save( idSaveGame *savefile ) const;
50  void Restore( idRestoreGame *savefile );
51 
52  // constant force
53  void SetForce( const idVec3 &force );
54  // set force position
55  void SetPosition( idPhysics *physics, int id, const idVec3 &point );
56 
57  void SetPhysics( idPhysics *physics );
58 
59 public: // common force interface
60  virtual void Evaluate( int time );
61  virtual void RemovePhysics( const idPhysics *phys );
62 
63 private:
64  // force properties
67  int id;
69 };
70 
71 #endif /* !__FORCE_CONSTANT_H__ */
void Save(idSaveGame *savefile) const
idPhysics * physics
void Restore(idRestoreGame *savefile)
Definition: Force.h:45
Definition: Vector.h:316
CLASS_PROTOTYPE(idForce_Constant)
virtual void RemovePhysics(const idPhysics *phys)
void SetPosition(idPhysics *physics, int id, const idVec3 &point)
void SetForce(const idVec3 &force)
virtual void Evaluate(int time)
virtual ~idForce_Constant(void)
void SetPhysics(idPhysics *physics)