29 #include "../../idlib/precompiled.h"
32 #include "../Game_local.h"
virtual const idVec3 & GetOrigin(int id=0) const =0
void Save(idSaveGame *savefile) const
void Restore(idRestoreGame *savefile)
void WriteVec3(const idVec3 &vec)
virtual void AddForce(const int id, const idVec3 &point, const idVec3 &force)=0
virtual void RemovePhysics(const idPhysics *phys)
virtual const idMat3 & GetAxis(int id=0) const =0
void SetPosition(idPhysics *physics, int id, const idVec3 &point)
void WriteInt(const int value)
void SetForce(const idVec3 &force)
virtual void Evaluate(int time)
#define CLASS_DECLARATION(nameofsuperclass, nameofclass)
void ReadVec3(idVec3 &vec)
virtual ~idForce_Constant(void)
void SetPhysics(idPhysics *physics)