29 #ifndef __FORCE_GRAB_H__
30 #define __FORCE_GRAB_H__
42 class idForce_Grab :
public idForce {
51 virtual ~idForce_Grab(
void );
53 void Init(
float damping );
57 void SetGoalPosition(
const idVec3 &goal );
65 float GetDistanceToGoal(
void );
virtual void Evaluate(int time)
void Save(idSaveGame *savefile) const
void Restore(idRestoreGame *savefile)
virtual void RemovePhysics(const idPhysics *phys)