28 #ifndef __LISTWINDOW_H
29 #define __LISTWINDOW_H
55 virtual void Draw(
int time,
float x,
float y);
98 #endif // __LISTWINDOW_H
virtual void StateChanged(bool redraw=false)
idSliderWindow * scroller
virtual void HandleBuddyUpdate(idWindow *buddy)
virtual void Draw(int time, float x, float y)
virtual bool ParseInternalVar(const char *name, idParser *src)
virtual const char * HandleEvent(const sysEvent_t *event, bool *updateVisuals)
virtual void Activate(bool activate, idStr &act)
virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup=false, drawWin_t **owner=NULL)
virtual size_t Allocated()
void InitScroller(bool horizontal)
void ClearSelection(int sel)
idUserInterfaceLocal * gui
void SetCurrentSel(int sel)
bool IsSelected(int index)
virtual size_t Allocated()
void AddCurrentSel(int sel)
idList< idTabRect > tabInfo
idHashTable< const idMaterial * > iconMaterials
idListWindow(idUserInterfaceLocal *gui)