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SliderWindow.h
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1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __SLIDERWINDOW_H__
30 #define __SLIDERWINDOW_H__
31 
33 
34 class idSliderWindow : public idWindow {
35 public:
38  virtual ~idSliderWindow();
39 
40  void InitWithDefaults(const char *_name, const idRectangle &rect, const idVec4 &foreColor, const idVec4 &matColor, const char *_background, const char *thumbShader, bool _vertical, bool _scrollbar);
41 
42  void SetRange(float _low, float _high, float _step);
43  float GetLow() { return low; }
44  float GetHigh() { return high; }
45 
46  void SetValue(float _value);
47  float GetValue() { return value; };
48 
49  virtual size_t Allocated(){return idWindow::Allocated();};
50  virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
51  virtual const char *HandleEvent(const sysEvent_t *event, bool *updateVisuals);
52  virtual void PostParse();
53  virtual void Draw(int time, float x, float y);
54  virtual void DrawBackground(const idRectangle &drawRect);
55  virtual const char *RouteMouseCoords(float xd, float yd);
56  virtual void Activate(bool activate, idStr &act);
57  virtual void SetBuddy(idWindow *buddy);
58 
59  void RunNamedEvent( const char* eventName );
60 
61 private:
62  virtual bool ParseInternalVar(const char *name, idParser *src);
63  void CommonInit();
64  void InitCvar();
65  // true: read the updated cvar from cvar system
66  // false: write to the cvar system
67  // force == true overrides liveUpdate 0
68  void UpdateCvar( bool read, bool force = false );
69 
71  float low;
72  float high;
73  float thumbWidth;
74  float thumbHeight;
75  float stepSize;
76  float lastValue;
79  bool vertical;
81  bool scrollbar;
84 
87  bool cvar_init;
90 };
91 
92 #endif /* !__SLIDERWINDOW_H__ */
93 
idCVar * cvar
Definition: SliderWindow.h:86
idWinBool liveUpdate
Definition: SliderWindow.h:88
idWinStr cvarGroup
Definition: SliderWindow.h:89
const idMaterial * thumbMat
Definition: SliderWindow.h:78
void InitWithDefaults(const char *_name, const idRectangle &rect, const idVec4 &foreColor, const idVec4 &matColor, const char *_background, const char *thumbShader, bool _vertical, bool _scrollbar)
GLenum GLint GLint y
Definition: glext.h:2849
idWinVec4 matColor
Definition: Window.h:401
idWinFloat value
Definition: SliderWindow.h:70
void UpdateCvar(bool read, bool force=false)
void RunNamedEvent(const char *eventName)
idWinStr cvarStr
Definition: SliderWindow.h:85
GLuint src
Definition: glext.h:5390
virtual ~idSliderWindow()
GLenum GLint x
Definition: glext.h:2849
void SetValue(float _value)
virtual void Activate(bool activate, idStr &act)
idRectangle drawRect
Definition: Window.h:373
float GetLow()
Definition: SliderWindow.h:43
float GetValue()
Definition: SliderWindow.h:47
Definition: Vector.h:808
virtual const char * HandleEvent(const sysEvent_t *event, bool *updateVisuals)
virtual const char * RouteMouseCoords(float xd, float yd)
virtual size_t Allocated()
Definition: SliderWindow.h:49
virtual void SetBuddy(idWindow *buddy)
#define NULL
Definition: Lib.h:88
virtual void Draw(int time, float x, float y)
idWinVec4 foreColor
Definition: Window.h:402
virtual size_t Allocated()
Definition: Window.cpp:179
idSliderWindow(idUserInterfaceLocal *gui)
idWinRectangle rect
Definition: Window.h:399
virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup=false, drawWin_t **owner=NULL)
virtual void DrawBackground(const idRectangle &drawRect)
idUserInterfaceLocal * gui
Definition: Window.h:427
const GLcharARB * name
Definition: glext.h:3629
Definition: Str.h:116
virtual bool ParseInternalVar(const char *name, idParser *src)
void SetRange(float _low, float _high, float _step)
idRectangle thumbRect
Definition: SliderWindow.h:77
virtual void PostParse()
idWindow * buddyWin
Definition: SliderWindow.h:82
float GetHigh()
Definition: SliderWindow.h:44