29 #include "../../idlib/precompiled.h"
32 #include "../Game_local.h"
79 return ( s - s % USERCMD_MSEC );
virtual void SetClipBox(const idBounds &bounds, float density)
void Save(idSaveGame *savefile) const
#define ABSTRACT_DECLARATION(nameofsuperclass, nameofclass)
void Restore(idRestoreGame *savefile)
virtual void SetClipModel(idClipModel *model, float density, int id=0, bool freeOld=true)=0
static int SnapTimeToPhysicsFrame(int t)