![]() |
doom3-gpl
Doom 3 GPL source release
|
#include <Physics_AF.h>
Public Member Functions | |
| idAFConstraint_BallAndSocketJointFriction (void) | |
| void | Setup (idAFConstraint_BallAndSocketJoint *cc) |
| bool | Add (idPhysics_AF *phys, float invTimeStep) |
| virtual void | Translate (const idVec3 &translation) |
| virtual void | Rotate (const idRotation &rotation) |
Public Member Functions inherited from idAFConstraint | |
| idAFConstraint (void) | |
| virtual | ~idAFConstraint (void) |
| constraintType_t | GetType (void) const |
| const idStr & | GetName (void) const |
| idAFBody * | GetBody1 (void) const |
| idAFBody * | GetBody2 (void) const |
| void | SetPhysics (idPhysics_AF *p) |
| const idVecX & | GetMultiplier (void) |
| virtual void | SetBody1 (idAFBody *body) |
| virtual void | SetBody2 (idAFBody *body) |
| virtual void | DebugDraw (void) |
| virtual void | GetForce (idAFBody *body, idVec6 &force) |
| virtual void | GetCenter (idVec3 ¢er) |
| virtual void | Save (idSaveGame *saveFile) const |
| virtual void | Restore (idRestoreGame *saveFile) |
Protected Member Functions | |
| virtual void | Evaluate (float invTimeStep) |
| virtual void | ApplyFriction (float invTimeStep) |
Protected Member Functions inherited from idAFConstraint | |
| void | InitSize (int size) |
Protected Attributes | |
| idAFConstraint_BallAndSocketJoint * | joint |
Protected Attributes inherited from idAFConstraint | |
| constraintType_t | type |
| idStr | name |
| idAFBody * | body1 |
| idAFBody * | body2 |
| idPhysics_AF * | physics |
| idMatX | J1 |
| idMatX | J2 |
| idVecX | c1 |
| idVecX | c2 |
| idVecX | lo |
| idVecX | hi |
| idVecX | e |
| idAFConstraint * | boxConstraint |
| int | boxIndex [6] |
| idMatX | invI |
| idMatX | J |
| idVecX | s |
| idVecX | lm |
| int | firstIndex |
| struct idAFConstraint::constraintFlags_s | fl |
Definition at line 217 of file Physics_AF.h.
| idAFConstraint_BallAndSocketJointFriction::idAFConstraint_BallAndSocketJointFriction | ( | void | ) |
Definition at line 821 of file Physics_AF.cpp.
| bool idAFConstraint_BallAndSocketJointFriction::Add | ( | idPhysics_AF * | phys, |
| float | invTimeStep | ||
| ) |
Definition at line 864 of file Physics_AF.cpp.
Reimplemented from idAFConstraint.
Definition at line 855 of file Physics_AF.cpp.
Reimplemented from idAFConstraint.
Definition at line 846 of file Physics_AF.cpp.
|
virtual |
Reimplemented from idAFConstraint.
Definition at line 904 of file Physics_AF.cpp.
| void idAFConstraint_BallAndSocketJointFriction::Setup | ( | idAFConstraint_BallAndSocketJoint * | cc | ) |
Definition at line 835 of file Physics_AF.cpp.
Reimplemented from idAFConstraint.
Definition at line 896 of file Physics_AF.cpp.
|
protected |
Definition at line 227 of file Physics_AF.h.
1.8.6.