doom3-gpl
Doom 3 GPL source release
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#include <PlayerView.h>
Public Member Functions | |
idPlayerView () | |
void | Save (idSaveGame *savefile) const |
void | Restore (idRestoreGame *savefile) |
void | SetPlayerEntity (class idPlayer *playerEnt) |
void | ClearEffects (void) |
void | DamageImpulse (idVec3 localKickDir, const idDict *damageDef) |
void | WeaponFireFeedback (const idDict *weaponDef) |
idAngles | AngleOffset (void) const |
idMat3 | ShakeAxis (void) const |
void | CalculateShake (void) |
void | RenderPlayerView (idUserInterface *hud) |
void | Fade (idVec4 color, int time) |
void | Flash (idVec4 color, int time) |
void | AddBloodSpray (float duration) |
void | EnableBFGVision (bool b) |
Private Member Functions | |
void | SingleView (idUserInterface *hud, const renderView_t *view) |
void | ScreenFade () |
screenBlob_t * | GetScreenBlob () |
Private Attributes | |
screenBlob_t | screenBlobs [MAX_SCREEN_BLOBS] |
Definition at line 349 of file PlayerView.h.
idPlayerView::idPlayerView | ( | ) |
Definition at line 51 of file PlayerView.cpp.
Definition at line 338 of file PlayerView.cpp.
Definition at line 435 of file PlayerView.cpp.
Definition at line 404 of file PlayerView.cpp.
Definition at line 214 of file PlayerView.cpp.
Definition at line 252 of file PlayerView.cpp.
Definition at line 381 of file PlayerView.h.
Definition at line 617 of file PlayerView.cpp.
Definition at line 604 of file PlayerView.cpp.
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private |
Definition at line 233 of file PlayerView.cpp.
void idPlayerView::RenderPlayerView | ( | idUserInterface * | hud | ) |
Definition at line 684 of file PlayerView.cpp.
void idPlayerView::Restore | ( | idRestoreGame * | savefile | ) |
Definition at line 148 of file PlayerView.cpp.
void idPlayerView::Save | ( | idSaveGame * | savefile | ) | const |
Definition at line 91 of file PlayerView.cpp.
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private |
Definition at line 649 of file PlayerView.cpp.
Definition at line 205 of file PlayerView.cpp.
Definition at line 424 of file PlayerView.cpp.
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private |
Definition at line 461 of file PlayerView.cpp.
Definition at line 384 of file PlayerView.cpp.
const idMaterial* idPlayerView::armorMaterial |
Definition at line 401 of file PlayerView.h.
const idMaterial* idPlayerView::berserkMaterial |
Definition at line 402 of file PlayerView.h.
const idMaterial* idPlayerView::bfgMaterial |
Definition at line 405 of file PlayerView.h.
bool idPlayerView::bfgVision |
Definition at line 398 of file PlayerView.h.
const idMaterial* idPlayerView::bloodSprayMaterial |
Definition at line 404 of file PlayerView.h.
int idPlayerView::dvFinishTime |
Definition at line 392 of file PlayerView.h.
const idMaterial* idPlayerView::dvMaterial |
Definition at line 393 of file PlayerView.h.
idVec4 idPlayerView::fadeColor |
Definition at line 409 of file PlayerView.h.
idVec4 idPlayerView::fadeFromColor |
Definition at line 411 of file PlayerView.h.
float idPlayerView::fadeRate |
Definition at line 412 of file PlayerView.h.
int idPlayerView::fadeTime |
Definition at line 413 of file PlayerView.h.
idVec4 idPlayerView::fadeToColor |
Definition at line 410 of file PlayerView.h.
const idMaterial* idPlayerView::irGogglesMaterial |
Definition at line 403 of file PlayerView.h.
idAngles idPlayerView::kickAngles |
Definition at line 396 of file PlayerView.h.
int idPlayerView::kickFinishTime |
Definition at line 395 of file PlayerView.h.
const idMaterial* idPlayerView::lagoMaterial |
Definition at line 406 of file PlayerView.h.
float idPlayerView::lastDamageTime |
Definition at line 407 of file PlayerView.h.
idPlayer* idPlayerView::player |
Definition at line 417 of file PlayerView.h.
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private |
Definition at line 389 of file PlayerView.h.
idAngles idPlayerView::shakeAng |
Definition at line 415 of file PlayerView.h.
const idMaterial* idPlayerView::tunnelMaterial |
Definition at line 400 of file PlayerView.h.
renderView_t idPlayerView::view |
Definition at line 418 of file PlayerView.h.