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idDoor Class Reference

#include <Mover.h>

Inheritance diagram for idDoor:
idMover_Binary idEntity idClass

Public Member Functions

 CLASS_PROTOTYPE (idDoor)
 
 idDoor (void)
 
 ~idDoor (void)
 
void Spawn (void)
 
void Save (idSaveGame *savefile) const
 
void Restore (idRestoreGame *savefile)
 
virtual void Think (void)
 
virtual void PreBind (void)
 
virtual void PostBind (void)
 
virtual void Hide (void)
 
virtual void Show (void)
 
bool IsOpen (void)
 
bool IsNoTouch (void)
 
int IsLocked (void)
 
void Lock (int f)
 
void Use (idEntity *other, idEntity *activator)
 
void Close (void)
 
void Open (void)
 
void SetCompanion (idDoor *door)
 
- Public Member Functions inherited from idMover_Binary
 CLASS_PROTOTYPE (idMover_Binary)
 
 idMover_Binary ()
 
 ~idMover_Binary ()
 
void Spawn (void)
 
void Save (idSaveGame *savefile) const
 
void Restore (idRestoreGame *savefile)
 
void Enable (bool b)
 
void InitSpeed (idVec3 &mpos1, idVec3 &mpos2, float mspeed, float maccelTime, float mdecelTime)
 
void InitTime (idVec3 &mpos1, idVec3 &mpos2, float mtime, float maccelTime, float mdecelTime)
 
void GotoPosition1 (void)
 
void GotoPosition2 (void)
 
void Use_BinaryMover (idEntity *activator)
 
void SetGuiStates (const char *state)
 
void UpdateBuddies (int val)
 
idMover_BinaryGetActivateChain (void) const
 
idMover_BinaryGetMoveMaster (void) const
 
void BindTeam (idEntity *bindTo)
 
void SetBlocked (bool b)
 
bool IsBlocked (void)
 
idEntityGetActivator (void) const
 
virtual void WriteToSnapshot (idBitMsgDelta &msg) const
 
virtual void ReadFromSnapshot (const idBitMsgDelta &msg)
 
void SetPortalState (bool open)
 
- Public Member Functions inherited from idEntity
 ABSTRACT_PROTOTYPE (idEntity)
 
 idEntity ()
 
 ~idEntity ()
 
void Spawn (void)
 
void Save (idSaveGame *savefile) const
 
void Restore (idRestoreGame *savefile)
 
const char * GetEntityDefName (void) const
 
void SetName (const char *name)
 
const char * GetName (void) const
 
virtual void UpdateChangeableSpawnArgs (const idDict *source)
 
virtual renderView_tGetRenderView ()
 
bool CheckDormant (void)
 
virtual void DormantBegin (void)
 
virtual void DormantEnd (void)
 
bool IsActive (void) const
 
void BecomeActive (int flags)
 
void BecomeInactive (int flags)
 
void UpdatePVSAreas (const idVec3 &pos)
 
virtual void Present (void)
 
virtual renderEntity_tGetRenderEntity (void)
 
virtual int GetModelDefHandle (void)
 
virtual void SetModel (const char *modelname)
 
void SetSkin (const idDeclSkin *skin)
 
const idDeclSkinGetSkin (void) const
 
void SetShaderParm (int parmnum, float value)
 
virtual void SetColor (float red, float green, float blue)
 
virtual void SetColor (const idVec3 &color)
 
virtual void GetColor (idVec3 &out) const
 
virtual void SetColor (const idVec4 &color)
 
virtual void GetColor (idVec4 &out) const
 
virtual void FreeModelDef (void)
 
virtual void FreeLightDef (void)
 
bool IsHidden (void) const
 
void UpdateVisuals (void)
 
void UpdateModel (void)
 
void UpdateModelTransform (void)
 
virtual void ProjectOverlay (const idVec3 &origin, const idVec3 &dir, float size, const char *material)
 
int GetNumPVSAreas (void)
 
const intGetPVSAreas (void)
 
void ClearPVSAreas (void)
 
bool PhysicsTeamInPVS (pvsHandle_t pvsHandle)
 
virtual bool UpdateAnimationControllers (void)
 
bool UpdateRenderEntity (renderEntity_s *renderEntity, const renderView_t *renderView)
 
virtual idAnimatorGetAnimator (void)
 
virtual bool CanPlayChatterSounds (void) const
 
bool StartSound (const char *soundName, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length)
 
bool StartSoundShader (const idSoundShader *shader, const s_channelType channel, int soundShaderFlags, bool broadcast, int *length)
 
void StopSound (const s_channelType channel, bool broadcast)
 
void SetSoundVolume (float volume)
 
void UpdateSound (void)
 
int GetListenerId (void) const
 
idSoundEmitterGetSoundEmitter (void) const
 
void FreeSoundEmitter (bool immediate)
 
virtual void PreUnbind (void)
 
virtual void PostUnbind (void)
 
void JoinTeam (idEntity *teammember)
 
void Bind (idEntity *master, bool orientated)
 
void BindToJoint (idEntity *master, const char *jointname, bool orientated)
 
void BindToJoint (idEntity *master, jointHandle_t jointnum, bool orientated)
 
void BindToBody (idEntity *master, int bodyId, bool orientated)
 
void Unbind (void)
 
bool IsBound (void) const
 
bool IsBoundTo (idEntity *master) const
 
idEntityGetBindMaster (void) const
 
jointHandle_t GetBindJoint (void) const
 
int GetBindBody (void) const
 
idEntityGetTeamMaster (void) const
 
idEntityGetNextTeamEntity (void) const
 
void ConvertLocalToWorldTransform (idVec3 &offset, idMat3 &axis)
 
idVec3 GetLocalVector (const idVec3 &vec) const
 
idVec3 GetLocalCoordinates (const idVec3 &vec) const
 
idVec3 GetWorldVector (const idVec3 &vec) const
 
idVec3 GetWorldCoordinates (const idVec3 &vec) const
 
bool GetMasterPosition (idVec3 &masterOrigin, idMat3 &masterAxis) const
 
void GetWorldVelocities (idVec3 &linearVelocity, idVec3 &angularVelocity) const
 
void SetPhysics (idPhysics *phys)
 
idPhysicsGetPhysics (void) const
 
void RestorePhysics (idPhysics *phys)
 
bool RunPhysics (void)
 
void SetOrigin (const idVec3 &org)
 
void SetAxis (const idMat3 &axis)
 
void SetAngles (const idAngles &ang)
 
bool GetFloorPos (float max_dist, idVec3 &floorpos) const
 
virtual bool GetPhysicsToVisualTransform (idVec3 &origin, idMat3 &axis)
 
virtual bool GetPhysicsToSoundTransform (idVec3 &origin, idMat3 &axis)
 
virtual bool Collide (const trace_t &collision, const idVec3 &velocity)
 
virtual void GetImpactInfo (idEntity *ent, int id, const idVec3 &point, impactInfo_t *info)
 
virtual void ApplyImpulse (idEntity *ent, int id, const idVec3 &point, const idVec3 &impulse)
 
virtual void AddForce (idEntity *ent, int id, const idVec3 &point, const idVec3 &force)
 
virtual void ActivatePhysics (idEntity *ent)
 
virtual bool IsAtRest (void) const
 
virtual int GetRestStartTime (void) const
 
virtual void AddContactEntity (idEntity *ent)
 
virtual void RemoveContactEntity (idEntity *ent)
 
virtual bool CanDamage (const idVec3 &origin, idVec3 &damagePoint) const
 
virtual void Damage (idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location)
 
virtual void AddDamageEffect (const trace_t &collision, const idVec3 &velocity, const char *damageDefName)
 
virtual void DamageFeedback (idEntity *victim, idEntity *inflictor, int &damage)
 
virtual bool Pain (idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location)
 
virtual void Killed (idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location)
 
virtual bool ShouldConstructScriptObjectAtSpawn (void) const
 
virtual idThreadConstructScriptObject (void)
 
virtual void DeconstructScriptObject (void)
 
void SetSignal (signalNum_t signalnum, idThread *thread, const function_t *function)
 
void ClearSignal (idThread *thread, signalNum_t signalnum)
 
void ClearSignalThread (signalNum_t signalnum, idThread *thread)
 
bool HasSignal (signalNum_t signalnum) const
 
void Signal (signalNum_t signalnum)
 
void SignalEvent (idThread *thread, signalNum_t signalnum)
 
void TriggerGuis (void)
 
bool HandleGuiCommands (idEntity *entityGui, const char *cmds)
 
virtual bool HandleSingleGuiCommand (idEntity *entityGui, idLexer *src)
 
void FindTargets (void)
 
void RemoveNullTargets (void)
 
void ActivateTargets (idEntity *activator) const
 
virtual void Teleport (const idVec3 &origin, const idAngles &angles, idEntity *destination)
 
bool TouchTriggers (void) const
 
idCurve_Spline< idVec3 > * GetSpline (void) const
 
virtual void ShowEditingDialog (void)
 
virtual void ClientPredictionThink (void)
 
virtual bool ServerReceiveEvent (int event, int time, const idBitMsg &msg)
 
virtual bool ClientReceiveEvent (int event, int time, const idBitMsg &msg)
 
void WriteBindToSnapshot (idBitMsgDelta &msg) const
 
void ReadBindFromSnapshot (const idBitMsgDelta &msg)
 
void WriteColorToSnapshot (idBitMsgDelta &msg) const
 
void ReadColorFromSnapshot (const idBitMsgDelta &msg)
 
void WriteGUIToSnapshot (idBitMsgDelta &msg) const
 
void ReadGUIFromSnapshot (const idBitMsgDelta &msg)
 
void ServerSendEvent (int eventId, const idBitMsg *msg, bool saveEvent, int excludeClient) const
 
void ClientSendEvent (int eventId, const idBitMsg *msg) const
 
- Public Member Functions inherited from idClass
 ABSTRACT_PROTOTYPE (idClass)
 
voidoperator new (size_t)
 
voidoperator new (size_t s, int, int, char *, int)
 
void operator delete (void *)
 
void operator delete (void *, int, int, char *, int)
 
virtual ~idClass ()
 
void Spawn (void)
 
void CallSpawn (void)
 
bool IsType (const idTypeInfo &c) const
 
const char * GetClassname (void) const
 
const char * GetSuperclass (void) const
 
void FindUninitializedMemory (void)
 
void Save (idSaveGame *savefile) const
 
void Restore (idRestoreGame *savefile)
 
bool RespondsTo (const idEventDef &ev) const
 
bool PostEventMS (const idEventDef *ev, int time)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)
 
bool PostEventMS (const idEventDef *ev, int time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)
 
bool PostEventSec (const idEventDef *ev, float time)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)
 
bool PostEventSec (const idEventDef *ev, float time, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)
 
bool ProcessEvent (const idEventDef *ev)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7)
 
bool ProcessEvent (const idEventDef *ev, idEventArg arg1, idEventArg arg2, idEventArg arg3, idEventArg arg4, idEventArg arg5, idEventArg arg6, idEventArg arg7, idEventArg arg8)
 
bool ProcessEventArgPtr (const idEventDef *ev, int *data)
 
void CancelEvents (const idEventDef *ev)
 
void Event_Remove (void)
 

Private Member Functions

void SetAASAreaState (bool closed)
 
void GetLocalTriggerPosition (const idClipModel *trigger)
 
void CalcTriggerBounds (float size, idBounds &bounds)
 
void Event_Reached_BinaryMover (void)
 
void Event_TeamBlocked (idEntity *blockedEntity, idEntity *blockingEntity)
 
void Event_PartBlocked (idEntity *blockingEntity)
 
void Event_Touch (idEntity *other, trace_t *trace)
 
void Event_Activate (idEntity *activator)
 
void Event_StartOpen (void)
 
void Event_SpawnDoorTrigger (void)
 
void Event_SpawnSoundTrigger (void)
 
void Event_Close (void)
 
void Event_Open (void)
 
void Event_Lock (int f)
 
void Event_IsOpen (void)
 
void Event_Locked (void)
 
void Event_SpectatorTouch (idEntity *other, trace_t *trace)
 
void Event_OpenPortal (void)
 
void Event_ClosePortal (void)
 

Private Attributes

float triggersize
 
bool crusher
 
bool noTouch
 
bool aas_area_closed
 
idStr buddyStr
 
idClipModeltrigger
 
idClipModelsndTrigger
 
int nextSndTriggerTime
 
idVec3 localTriggerOrigin
 
idMat3 localTriggerAxis
 
idStr requires
 
int removeItem
 
idStr syncLock
 
int normalAxisIndex
 
idDoorcompanionDoor
 

Additional Inherited Members

- Public Types inherited from idEntity
enum  { EVENT_STARTSOUNDSHADER, EVENT_STOPSOUNDSHADER, EVENT_MAXEVENTS }
 
- Static Public Member Functions inherited from idEntity
static bool ModelCallback (renderEntity_s *renderEntity, const renderView_t *renderView)
 
- Static Public Member Functions inherited from idClass
static void Init (void)
 
static void Shutdown (void)
 
static idTypeInfoGetClass (const char *name)
 
static void DisplayInfo_f (const idCmdArgs &args)
 
static void ListClasses_f (const idCmdArgs &args)
 
static idClassCreateInstance (const char *name)
 
static int GetNumTypes (void)
 
static int GetTypeNumBits (void)
 
static idTypeInfoGetType (int num)
 
- Public Attributes inherited from idEntity
int entityNumber
 
int entityDefNumber
 
idLinkList< idEntityspawnNode
 
idLinkList< idEntityactiveNode
 
idLinkList< idEntitysnapshotNode
 
int snapshotSequence
 
int snapshotBits
 
idStr name
 
idDict spawnArgs
 
idScriptObject scriptObject
 
int thinkFlags
 
int dormantStart
 
bool cinematic
 
renderView_trenderView
 
idEntitycameraTarget
 
idList< idEntityPtr< idEntity > > targets
 
int health
 
struct idEntity::entityFlags_s fl
 
- Static Public Attributes inherited from idEntity
static const int MAX_PVS_AREAS = 4
 
- Protected Member Functions inherited from idMover_Binary
void MatchActivateTeam (moverState_t newstate, int time)
 
void JoinActivateTeam (idMover_Binary *master)
 
void UpdateMoverSound (moverState_t state)
 
void SetMoverState (moverState_t newstate, int time)
 
moverState_t GetMoverState (void) const
 
void FindGuiTargets (void)
 
void SetGuiState (const char *key, const char *val) const
 
void Event_SetCallback (void)
 
void Event_ReturnToPos1 (void)
 
void Event_Use_BinaryMover (idEntity *activator)
 
void Event_Reached_BinaryMover (void)
 
void Event_MatchActivateTeam (moverState_t newstate, int time)
 
void Event_Enable (void)
 
void Event_Disable (void)
 
void Event_OpenPortal (void)
 
void Event_ClosePortal (void)
 
void Event_FindGuiTargets (void)
 
void Event_InitGuiTargets (void)
 
- Static Protected Member Functions inherited from idMover_Binary
static void GetMovedir (float dir, idVec3 &movedir)
 
- Protected Attributes inherited from idMover_Binary
idVec3 pos1
 
idVec3 pos2
 
moverState_t moverState
 
idMover_BinarymoveMaster
 
idMover_BinaryactivateChain
 
int soundPos1
 
int sound1to2
 
int sound2to1
 
int soundPos2
 
int soundLoop
 
float wait
 
float damage
 
int duration
 
int accelTime
 
int decelTime
 
idEntityPtr< idEntityactivatedBy
 
int stateStartTime
 
idStr team
 
bool enabled
 
int move_thread
 
int updateStatus
 
idStrList buddies
 
idPhysics_Parametric physicsObj
 
qhandle_t areaPortal
 
bool blocked
 
idList< idEntityPtr< idEntity > > guiTargets
 
- Protected Attributes inherited from idEntity
renderEntity_t renderEntity
 
int modelDefHandle
 
refSound_t refSound
 

Detailed Description

Definition at line 377 of file Mover.h.

Constructor & Destructor Documentation

END_CLASS idDoor::idDoor ( void  )

Definition at line 3151 of file Mover.cpp.

idDoor::~idDoor ( void  )

Definition at line 3174 of file Mover.cpp.

Member Function Documentation

void idDoor::CalcTriggerBounds ( float  size,
idBounds bounds 
)
private

Definition at line 3643 of file Mover.cpp.

idDoor::CLASS_PROTOTYPE ( idDoor  )
void idDoor::Close ( void  )

Definition at line 3554 of file Mover.cpp.

void idDoor::Event_Activate ( idEntity activator)
private

Definition at line 3919 of file Mover.cpp.

void idDoor::Event_Close ( void  )
private

Definition at line 3972 of file Mover.cpp.

void idDoor::Event_ClosePortal ( void  )
private

Definition at line 4035 of file Mover.cpp.

void idDoor::Event_IsOpen ( void  )
private

Definition at line 3990 of file Mover.cpp.

void idDoor::Event_Lock ( int  f)
private

Definition at line 3981 of file Mover.cpp.

void idDoor::Event_Locked ( void  )
private

Definition at line 4002 of file Mover.cpp.

void idDoor::Event_Open ( void  )
private

Definition at line 3963 of file Mover.cpp.

void idDoor::Event_OpenPortal ( void  )
private

Definition at line 4013 of file Mover.cpp.

void idDoor::Event_PartBlocked ( idEntity blockingEntity)
private

Definition at line 3842 of file Mover.cpp.

void idDoor::Event_Reached_BinaryMover ( void  )
private

Definition at line 3784 of file Mover.cpp.

void idDoor::Event_SpawnDoorTrigger ( void  )
private

Definition at line 3708 of file Mover.cpp.

void idDoor::Event_SpawnSoundTrigger ( void  )
private

Definition at line 3762 of file Mover.cpp.

void idDoor::Event_SpectatorTouch ( idEntity other,
trace_t trace 
)
private

Definition at line 3885 of file Mover.cpp.

void idDoor::Event_StartOpen ( void  )
private

Definition at line 3683 of file Mover.cpp.

void idDoor::Event_TeamBlocked ( idEntity blockedEntity,
idEntity blockingEntity 
)
private

Definition at line 3813 of file Mover.cpp.

void idDoor::Event_Touch ( idEntity other,
trace_t trace 
)
private

Definition at line 3853 of file Mover.cpp.

void idDoor::GetLocalTriggerPosition ( const idClipModel trigger)
private

Definition at line 3507 of file Mover.cpp.

void idDoor::Hide ( void  )
virtual

Reimplemented from idEntity.

Definition at line 3429 of file Mover.cpp.

int idDoor::IsLocked ( void  )

Definition at line 3599 of file Mover.cpp.

bool idDoor::IsNoTouch ( void  )

Definition at line 3617 of file Mover.cpp.

bool idDoor::IsOpen ( void  )

Definition at line 3608 of file Mover.cpp.

void idDoor::Lock ( int  f)

Definition at line 3563 of file Mover.cpp.

void idDoor::Open ( void  )

Definition at line 3545 of file Mover.cpp.

void idDoor::PostBind ( void  )
virtual

Reimplemented from idMover_Binary.

Definition at line 3409 of file Mover.cpp.

void idDoor::PreBind ( void  )
virtual

Reimplemented from idMover_Binary.

Definition at line 3400 of file Mover.cpp.

void idDoor::Restore ( idRestoreGame savefile)

Definition at line 3216 of file Mover.cpp.

void idDoor::Save ( idSaveGame savefile) const

Definition at line 3188 of file Mover.cpp.

void idDoor::SetAASAreaState ( bool  closed)
private

Definition at line 3419 of file Mover.cpp.

void idDoor::SetCompanion ( idDoor door)

Definition at line 3833 of file Mover.cpp.

void idDoor::Show ( void  )
virtual

Reimplemented from idEntity.

Definition at line 3468 of file Mover.cpp.

void idDoor::Spawn ( void  )

Definition at line 3245 of file Mover.cpp.

void idDoor::Think ( void  )
virtual

Reimplemented from idEntity.

Definition at line 3376 of file Mover.cpp.

void idDoor::Use ( idEntity other,
idEntity activator 
)

Definition at line 3525 of file Mover.cpp.

Member Data Documentation

bool idDoor::aas_area_closed
private

Definition at line 411 of file Mover.h.

idStr idDoor::buddyStr
private

Definition at line 412 of file Mover.h.

idDoor* idDoor::companionDoor
private

Definition at line 422 of file Mover.h.

bool idDoor::crusher
private

Definition at line 409 of file Mover.h.

idMat3 idDoor::localTriggerAxis
private

Definition at line 417 of file Mover.h.

idVec3 idDoor::localTriggerOrigin
private

Definition at line 416 of file Mover.h.

int idDoor::nextSndTriggerTime
private

Definition at line 415 of file Mover.h.

int idDoor::normalAxisIndex
private

Definition at line 421 of file Mover.h.

bool idDoor::noTouch
private

Definition at line 410 of file Mover.h.

int idDoor::removeItem
private

Definition at line 419 of file Mover.h.

idStr idDoor::requires
private

Definition at line 418 of file Mover.h.

idClipModel* idDoor::sndTrigger
private

Definition at line 414 of file Mover.h.

idStr idDoor::syncLock
private

Definition at line 420 of file Mover.h.

idClipModel* idDoor::trigger
private

Definition at line 413 of file Mover.h.

float idDoor::triggersize
private

Definition at line 408 of file Mover.h.


The documentation for this class was generated from the following files: